Layer Cake

One of my projects for the last interior design class I took in university. The idea behind it was to create a fantasy house around a specific prompt, mine being “extrusion” and “hollowing”. I created a series of cylindrical spaces which all subtract chunks from each other at different elevations, creating diverse interior spaces. The result is the following:

After some research, I compiled a simple moodboard focusing on big, hollowed-out shapes or shapes that seem to emerge or extrude from themselves. I also focused on finding some examples with organic shapes and popping, saturated colours contrasting with white, as that is what I had in mind for the design.

I then proceeded to build a simple paper model of the idea to showcase in class. Many of the elements of the design ended up being completely different, but this was still a useful exploration to see the general idea behind the space I was trying to create.

Since I work better on a computer, I started experimenting with the space in 3D. I made multiple arrangements of the interior spaces, with the idea to construct the exterior cylinders around them. I worked within these constraints until I found a satisfying group of spaces.

The result was this 3-level structure, with a main living room and kitchen area on the bottom, and different smaller rooms with more private functionality as you ascend the stairs, culminating in a bedroom with a skylight and large windows facing the sunrise on the main entrance’s side. For rendering I used VRay ray-tracing software, due to the importance of the realistic reflections of the shiny, polished colourful rooms onto the diffuse white concrete of the exterior. This reflection almost naturally illuminates each area with its own themed colour, thanks to the sunlight shining through the large windows.

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